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Burn Box: Deck List

📅 2015-06-26✍️ Daniel Sotelo📦 Holy Heist
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Burn Box: Deck List

Hello Spoils Players! I am back with some Burn Box articles on Current Constructed (2nd Edition, Seed 3, Shade and Heist). Since the release of Heist in April, a bunch of friends and myself have been playing a lot of constructed. It’s always fun to get your hands on some new cards and just go a little crazy. Over the course of the next few weeks, or however The Good Folks over at A.T. decides to release them, I will be writing 3 deck lists that I have been having fun with in my local Meta. Hopefully someone reading this gets some ideas and has as much as I do with these decks.

Tournament Faction Elitism x 2 (Starting) Rage x 12 Raging Ferocity x 3 Super Shiny Caltrops of Doom x 4 Everlasting Blade of Light x 2 Dethmurderbludgeon, The Craghammer x 2 Siege Machine x 2 Bask Bile x 2 Industrious Usage x 2 Tactician Vacation x 2 Suicide Smash x 3 Dragons Quarters x 4 Node in a box x 4 Micromajig Master x 4 700160x 31f x 4 Fanatical Shriever x 4 Fire Tail Kamikaze x 4 Flaming Barduse x 4 Boorish Boar x 4 Deadly Striker x 4 Leaping Sarume x 3 The idea of this deck is simple: Kill your opponent dead. I would not call this deck Aggro or Control, but it is a bit of both. You have some quick “punch in the face” moves with this deck and depending on your curve, you can continue putting pressure on your opponent. You can also keep up with a lot of stuff your opponent throws at you by getting some cards that have damage distribution when played, come into play or destroyed.

When you mulligan, you really want to bury cards that you are not going to need the first few turns. Bask Bile, Siege Machine, Tac Vac, Suicide Smash and Raging Ferocity to name a bunch. Either the Blade of Light or Craghammer you can bury as well as you really want to tutor them out with the Toolbox 3lf. With the Nodes and the 3lf, You will be shuffling your deck a bunch so don’t think you will never see the cards you mulligan for the rest of the game.

You really want to get a Toolbox 3lf turn one. It really starts the pressure early and if you have a turn 2 Master, you can start with the “Bluff Pass” for some quick damage, and a lot of it on turn 3. Let me explain.

Let’s say you go first, and drop an 3lf, tutor out a Blade of light. You are sitting with a 4/4/3 on your side of the table, If your opponent manages to kill the 3lf, the Blade drops off him and stays on the table, but let’s say that doesn’t happen. Turn 2, you drop a Master, swing for 4 damage. Now on turn 3, you have 4 characters on the table and 5 resources. You attack with a Majig, if your opponent declares no blockers, you can pay 2 and move the Blade and punch for 4, then attack with a second majig again. If he decides to not block you can pass the Blade along again. If he decides to block, and you rather get the damage in, then don’t attach the Blade, let him block and then swing with another character and pass the blade to him. As you can see this will get very annoying for your opponent if he has no way to get rid of the Blade.

Your other turn 1 plays you have the Boar which is a nice turn one drop as a 3/3/3 which then can turn into a 4/2/3 before you swing with him. Keep in mind that once you have your 3 threshold, the Boar is nothing more than a pay 3 to do 2 damage to someones faction or characters. You have the Node in the Box mainly to get some extra resources. Node in the Box in my opinion is one of the best cards in Heist. The card advantage he provides is just insane and down right nasty. Like I had said in my Elitism Heist article, If you are playing Elitism and do not have this card in your deck you are doing something wrong.

The rest of the deck is pretty basic, You just want to get some characters on the board as threats or even defenders that deal damage when they die, Boars, Strikers and Fire Tails. You can control the board with Caltrops, Sarume and Barduse. The Dragon’s Quarters are actually expendable in this deck. They are not essential, but I find the card fun, and who doesn’t like to have fun while pounding your opponents face in the ground? If you decide to not play them, you may want to take Suicide Smash out of the deck as well. Speaking of Smash, I am still kind of experimenting with the card. I have not decided if I like it yet or not.

To finally end your opponent, The Siege Machine/Raging Ferocity combo kind of speaks for itself, and a finely timed Bask Bile can really make your opponent want to throw his deck across the room.

Stuttermachine combo will probably see a lot of play in this format as its cheap to put together and easy to play. You have a bunch of answers to that in this deck with 6 cards that destroy items at tactic speed and tactic speed Leaping Sarumes.

I hope people get some ideas brewing from this deck. There are a lot of variations you can do with this type of deck. So feel free to experiment and see what works for you.